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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Ammo and hazards


Level 2 is a hazardous place. It should feature not only pits and holes leading to kill zones, but also fixed dangers such as gun turrets that can shoot the player. This section focuses on their creation. To get started, let's make a gun turret. Now, the course companion files don't include a texture or image for the gun turrets, but when using the dark silhouette style as we are here, we can easily make a consistent turret prop from primitives. In particular, create a new cube object (GameObject | 3D Object | Cube), rescale it to approximate a gun turret, and then position it to the upper ledge in the scene where it will appear as part of the scenery. See Figure 6.22. Note that you can also use the Rect Transform tool to resize primitives!

Figure 6.22: Creating a prop for a gun turret

Of course, the gun turret created so far is a conspicuous and obvious gray color. To solve this, create a new black material. Right-click in the Project panel and choose Create | Material from...

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