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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Getting started with a space shooter


To get started, create a blank Unity 3D project without any packages or specific assets. Details about creating new projects can be found in Chapter 1, Unity Fundamentals. We'll be coding everything from scratch this time around. Once a project is generated, create some basic folders to structure and organize the project assets from the outset. This is very important to keep track of your files as you work. Create folders for Textures, Scenes, Materials, Audio, Prefabs, and Scripts. See Figure 3.2:

Figure 3.2: Create folders for structure and organization

Next, our game will depend on some graphical and audio assets. These are included in the book companion files in the Chapter03/Assets folder, but can also be downloaded online from OpenGameArt.org. Let's start with textures for the player spaceship, enemy spaceships, and star-field background. Drag and drop Textures from Windows Explorer or Finder to the Unity Project panel in the Textures folder.

Unity...

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