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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Ammo prefabs


When the player presses the fire button, the spaceship should shoot ammo objects in the scene. These objects will be based on an Ammo prefab. Let's create this prefab now. To start, we'll configure the texture to be used as an ammo graphic. Open the Textures folder in the Project panel, and select the Ammo texture. This texture features several different versions of an ammo sprite, aligned in a row side by side. See Figure 4.3. When ammo is fired, we don't want to show the complete texture; instead, we want to show either just one of the images or the images played as an animation sequence, frame by frame:

Figure 4.3: Preparing to create an Ammo prefab

Presently, Unity recognizes the texture (and each ammo element) as a complete unit. We can use Sprite Editor, however, to separate each part. To do this, select the Texture in the project (if it's not already selected), and then (from the Object Inspector) change the Sprite Mode drop-down from Single to Multiple. This signifies...

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