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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Configuring the game camera


The preceding code allows you to control the Player object, but there are some problems. One of them is that the player doesn't seem to face the position of the mouse cursor, even though our code is designed to achieve this behavior. The reason is that the camera, by default, is not configured as it needs to be for a top-down 2D game. We'll fix this in this section. To get started, the scene camera should have a top-down view of the scene.

To achieve this, switch the Scene viewport to a top-down 2D view by clicking on the ViewCube, the up arrow in the top right corner of the Scene viewport. This switches your viewport to a top view. See Figure 3.17:

Figure 3.17: The viewcube can change the viewport perspective

You can see that the viewport is in a top view because the viewcube will list Top as the current view. See Figure 3.18:

Figure 3.18: Top view in the Scene viewport

From here, you can have the scene camera conform to the viewport camera exactly, giving you an...

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