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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Coins and prefabs


The basic coin functionality is now created, but the scene needs more than one coin. The problem with simply duplicating a coin and scattering the duplicates is that if we make a change later to one coin and need to propagate that change to all other coins, we'd need to delete the former duplicates and manually replace those with newer and amended duplicates. To avoid this tedious repetition, we can use prefabs. Prefabs let you convert an object in the scene to Assets in the Project panel. This can be instantiated in the scene as frequently as needed, as though it were a mesh asset. The advantage is that changes made to the asset are automatically applied to all instances automatically, even across multiple scenes.

This makes it easier to work with custom assets, so let's prefab the coin right now. To do this, select the Coin object in the scene and then drag and drop it in the Project panel. When this happens, a new prefab is created. The object in the scene is automatically...

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