Reader small image

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product typeBook
Published inNov 2022
Reading LevelBeginner
PublisherPackt
ISBN-139781837636877
Edition7th Edition
Languages
Tools
Right arrow
Author (1)
Harrison Ferrone
Harrison Ferrone
author image
Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone

Right arrow

Hero’s trial—putting something out into the world

The last task I’ll offer you in this book is probably the hardest, but also the most rewarding. Your assignment is to take your C# and Unity knowledge and create something to put out into the software- or game-development communities. Whether it’s a small game prototype or a full-scale mobile game, get your code out there in the following ways:

Whatever your passion project is, put it out into the world.

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Learning C# by Developing Games with Unity - Seventh Edition
Published in: Nov 2022Publisher: PacktISBN-13: 9781837636877

Author (1)

author image
Harrison Ferrone

Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Read more about Harrison Ferrone