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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Working with comments

You might have noticed that LearningCurve has an odd line of text (10 in Figure 2.6) starting with two forward slashes, which were created by default with the script.

These are code comments! In C#, there are a few ways that you can use to create comments, and Visual Studio (and other code editing applications) will often make it even easier with built-in shortcuts.

Some professionals wouldn’t call commenting an essential building block of programming, but I’ll have to respectfully disagree. Correctly commenting out your code with meaningful information is one of the most fundamental habits a new programmer can develop.

Single-line comments

The following single-line comment is like the one we’ve included in LearningCurve:

// This is a single-line comment

Visual Studio doesn’t compile lines starting with two forward slashes (without empty space) as code, so you can use them as much as needed to explain your...

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