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Extending Unity with Editor Scripting
Extending Unity with Editor Scripting

Extending Unity with Editor Scripting: Put Unity to use for your video games by creating your own custom tools with editor scripting

€28.99 €19.99
Book Sep 2015 268 pages 1st Edition
eBook
€28.99 €19.99
Print
€37.99
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€14.99 Monthly
eBook
€28.99 €19.99
Print
€37.99
Subscription
€14.99 Monthly

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Product Details


Publication date : Sep 21, 2015
Length 268 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781785281853
Vendor :
Unity Technologies
Category :
Concepts :
Table of content icon View table of contents Preview book icon Preview Book

Extending Unity with Editor Scripting

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Key benefits

What you will learn

Use Gizmos to create visual aids for debugging Extend the editor capabilities using custom inspectors, property and decorator drawers, editor windows, and handles Save your video game data in a persistent way using scriptable objects Improve the look and feel of your custom tools using GUIStyles and GUISkins Configure and control the asset import pipeline Improve the build creation pipeline Distribute the custom tools in your team or publish them in the Asset Store

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Sep 21, 2015
Length 268 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781785281853
Vendor :
Unity Technologies
Category :
Concepts :

Table of Contents

18 Chapters
Extending Unity with Editor Scripting Chevron down icon Chevron up icon
Credits Chevron down icon Chevron up icon
Foreword Chevron down icon Chevron up icon
About the Author Chevron down icon Chevron up icon
About the Reviewers Chevron down icon Chevron up icon
www.PacktPub.com Chevron down icon Chevron up icon
Preface Chevron down icon Chevron up icon
1. Getting Started with Editor Scripting Chevron down icon Chevron up icon
2. Using Gizmos in the Scene View Chevron down icon Chevron up icon
3. Creating Custom Inspectors Chevron down icon Chevron up icon
4. Creating Editor Windows Chevron down icon Chevron up icon
5. Customizing the Scene View Chevron down icon Chevron up icon
6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins Chevron down icon Chevron up icon
7. Saving Data in a Persistent Way with Scriptable Objects Chevron down icon Chevron up icon
8. Controlling the Import Pipeline Using AssetPostprocessor Scripts Chevron down icon Chevron up icon
9. Improving the Build Pipeline Chevron down icon Chevron up icon
10. Distributing Your Tools Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

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