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Extending Unity with Editor Scripting

You're reading from  Extending Unity with Editor Scripting

Product type Book
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Pages 268 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Overview


How you share or distribute tools across projects or teams is an important part of your development workflow. If you have invested time and resources solving a particular problem in a project using a custom tool, it makes sense to use it again in other projects too.

The challenge appears when you try to find the best way to do this distribution and also keep the tool updated. On the other hand, you need to know what happens if you decide to focus on the development of tools instead of video games and you want to distribute your tools, making money in the process.

In this chapter, you will learn how to use packages and Git submodules for custom tools distribution that are more suitable for sharing inside a team, and how to sell content in the Asset Store.

Defining the chapter goals

In this chapter, we will focus on tool distribution using the AppBuilder tool we created in the previous chapter as an example.

The goals here are:

  • Creating and using a Unity Package

  • Creating and using a Git...

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