Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Extending Unity with Editor Scripting

You're reading from  Extending Unity with Editor Scripting

Product type Book
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Pages 268 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

About the Reviewers

J. Alberto Gandullo Avila graduated from the University of Seville after a 5-year course in computer science (BA/MA). After this, he worked in Seville as a software developer in the field of enterprise management tools for more than 3 years. However, he always liked other fields such as computer graphics and mobile software more, so he began to self-train in the development of mobile apps and mobile games, specifically in the new technology of augmented reality; this was his first contact with the Unity game engine. Thanks to his proficiency in this field, in 2013, he was hired in London (UK) by a small start-up dedicated to the development of educational video games for mobile devices based on augmented reality. At this stage, he became an expert in developing games using technologies such as C# and Unity. After one and a half years in London, Alberto was hired in Bangkok (Thailand) by a company dedicated to developing F2P games for mobile devices.

Jeremy Jones is a game developer who graduated from Neumont University and has a passion for making robust systems within games. He has created many games and several tools in his own game engine and Unity. In his free time, he likes to go hiking, work out, and draw road designs.

Noah Johnson is a technical artist currently working at InContext Solutions. He specializes in pipeline tools and extensions between Unity, Maya, and standalone Python apps. He teaches game engine scripting courses as an adjunct professor at Columbia College Chicago and is currently working on an independent Unreal 4 horror game project. His background in game system scripting and 3D asset creation has dovetailed into a skill set that focuses on tools that make content creation simpler and easier to iterate.

Fernando Matarrubia is a passionate traveler and game maker. He completed his bachelor's degree in computer engineering, for which he was required to travel between three cities and two countries. After that, he got a master's degree in video game development from the Complutense University of Madrid. He has been working with Unity for almost 6 years and loves to create fun pieces of entertainment. He has participated in several titles for platforms such as PS3, PC, Mac, and mobile devices.

Fernando is currently living with his wife and working as a software engineer in the San Francisco Bay Area.

Hugo Ruivo is a self-taught game programmer, who is currently making games for both the mobile and desktop platforms. Alongside games, he also creates tools that help him and his team in the making of their products. He even launched one of his own tools for Unity 3D on the marketplace, Achievement Service Manager.

Ever since he found out how games were made, he couldn't stop learning about the many disciplines of game development, trying to make his own engine, learning new frameworks and technologies, and specializing in some of the best game engines in the industry, such as Unity 3D and UE4.

Eric Spevacek, once an independent developer in Chicago, is now an industry technical artist based out of Southern California. His holistic approach to game development and independent experience have helped guide and shape his work in tool development. At work, he is responsible for the creation and maintenance of content creation tools with an emphasis on user experience and streamlined modern workflows. The current trends of accessible commercial game engines and their long-term impact on the industry excite him.

lock icon The rest of the chapter is locked
You have been reading a chapter from
Extending Unity with Editor Scripting
Published in: Sep 2015 Publisher: ISBN-13: 9781785281853
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}