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Extending Unity with Editor Scripting

You're reading from  Extending Unity with Editor Scripting

Product type Book
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Pages 268 pages
Edition 1st Edition
Languages

Table of Contents (18) Chapters

Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Summary


In this chapter, you learned how to customize the look and feel of our custom tools using GUIStyle and GUISkin instances.

For a specific item, it is good to use a GUIStyle instance to modify how a GUI component is rendered, but if you want something more scalable and less tight to your code, a GUISkin will be a better option.

With this chapter, we have finished our Level Creator Tool and now we are ready to move to other challenges related to improving the development workflow of Run & Jump.

In the next chapter, we are going to explore the use of Scriptable Objects.

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