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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Where do I begin?


So, we have covered quite a large amount of content and ways to approach social media, marketing, and getting your application ready for publishing, so where do you begin?

Short-term

In the short term, it is important to keep active. That way, even if your development process takes time, people are reminded about the awesome work that you are doing. Short posts about what you're up to, or an image during the development process, are all enough to maintain interest, but not to indefinitely keep it. Make sure that you have more detailed updates along the way so that there is a bit more context about what you and your team have been up to.

Long-term

Create a timeline, such as in the following figure, from when you begin developing to when you will be finished. Ideally, you should already have a timeline, but if you don't, create one. In this timeline, include all the different stages, for example, iterations, testing, and so on, and approximate dates. Now, with this timeline,...

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