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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Summary


As we can see, this chapter covered the basics of creating a player profile system in Unity. To briefly summarize the content covered, we:

  • Learnt about user considerations such as how understandings of people began, and how players are defined in games

  • Discussed different ways to engage the player based on progression loops and reward schedules

  • Explored different ways to set up the player information in Unity in order to provide options to the player for basic customization (for example, change the profile image) as well as options for them to edit their information

Other features that you might consider adding to your player's profile page is information related to their current mood, allowing them to set a status, or even social network handles. You can always check out the official Unity documentation that can be found here: http://docs.unity3d.com/Manual/index.html. Whatever you choose to include, make sure that you consider why you are adding it and whether or not your target group...

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