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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Creating a user profile system in Unity


Our profile system will include an avatar (a picture of the player), a profile that will include basic information about their location, as well as having their achievements and game elements displayed on a separate page. However, before we embark on creating a user profile system, we need to do a few things, if you haven't already: getting Unity set up and ready to go. Unity exists in different versions: Personal, Plus, Pro and Enterprise. For the purposes of this book, we will be using the free version (Personal), which you can download here: https://store.unity.com/.

Downloading Unity screen

Setting up the Unity project

Let's begin by setting up a project in Unity. This might sound simple enough, but at this point, how you set up your file and folder structure can determine how many headaches you will have later. Another thing to keep in mind during the design and development process is naming conventions, especially for version control. Of course...

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