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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Getting started


In Chapter 6, Breathing Life into Your First Creation - Creating and Importing Assets for Your Application, we saw how to create graphics in Illustrator and then how to import them into Unity. However, we didn't take into consideration all the graphics that we need to create for the application.

We still need the following graphics:

  • A set of icons for our tasks

  • A set of icons for our unlockables

  • Four icons for the priority of the tasks

  • The menu button

  • The lateral menu bar

  • A background for the different screens of our application

In the following screenshot, we can get an idea of the kinds of graphic that are in the package for this book:

So, I invite you to create your own graphics by revisiting the previous chapter, which covered some basics in Adobe Illustrator. In any case, if you don't have time, or for any other reason you don't want to, you can always download all the graphics for this book from player26.com. Again, using your own graphics gives an additional personal touch...

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