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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Showing off how awesome you are


What's the point of having achievements without showing them off? Maybe you want to feel like you have accomplished something after a long day of work, or maybe you just want to show off your shiny new badges to your friends. That is why we will be creating a profile page with our achievements included. The basic screen that we will have after this section looks like the following screenshot:

The Achievement page

Badges, badges, badges

Now it is time to implement some badges that are based on the player's achievements. An example of what the finished product will look like can be seen in the following screenshot. For now, we will be using the icons from www.player26.com, but feel free to use any other images that you may have:

Completed badge part of the application, featuring (left) the unlocked version and (right) the locked version

Achievement unlocked!

Items that are locked can create a mystery about what they actually contain. Do they have some rare item...

lock icon The rest of the chapter is locked
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