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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Summary


Well, that's that for this chapter! Overall, we looked at how to generate ideas for various game projects. We looked at different brainstorming tools to help make the brainstorming process easier and more manageable. Next, we looked at different methods of brainstorming to get the best ideas out and to also help inspire the creation of new ones. Then, we looked at how to create a randomized idea generator in Unity, which can be also repurposed in many different ways. In fact, we explored and learned how to create an editor script to use Unity not only to produce something for the final user, but also to help us during the creation process. In particular, we learned more about the EditorWindow class and how it is possible to use different EditorGUI elements to achieve powerful layouts with just a few lines of code.

In the next chapter, we will begin with an introduction to the project that we will create during the rest of this book. We will look at various methods of prototyping....

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