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You're reading from  Xamarin 4.x Cross-Platform Application Development - Third Edition

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Published inDec 2016
Reading LevelIntermediate
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ISBN-139781786465412
Edition3rd Edition
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Jonathan Peppers
Jonathan Peppers
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Jonathan Peppers

Jonathan Peppers is a Xamarin MVP and lead developer on popular apps and games at Hitcents such as the Hanx Writer (for Tom Hanks) and the Draw a Stickman franchise. Jon has been working with C# for over 10 years working on a wide range of projects at Hitcents. Jon began his career working Self-Checkout software written in WinForms and later migrated to WPF. Over his career, he has worked with many .NET-centric technologies such as ASP.Net WebForms, MVC, Windows Azure, WinRT/UWP, F#, and Unity3D. In recent years, Hitcents has been heavily investing in mobile development with Xamarin, and has development over 50 mobile applications across multiple platforms.
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Comparing project organization strategies


You might be asking yourself at this point, how do I set up my solution in Xamarin Studio to handle shared code and also have platform-specific projects? Xamarin.iOS applications can only reference Xamarin.iOS class libraries; so, setting up a solution can be problematic. There are several strategies for setting up a cross-platform solution, each with its own advantages and disadvantages.

Options for cross-platform solutions are as follows:

  • File Linking: For this option, you would start with either a plain .NET 4.0 or .NET 4.5 class library containing all the shared code. You would then have a new project for each platform you want your app to run on. Each platform-specific project would have a subdirectory with all of the files linked in from the first class library. To set this up, add the existing files to the project, and select the Add a link to the file option. Any unit tests can run against the original class library. The advantages and disadvantages...

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Xamarin 4.x Cross-Platform Application Development - Third Edition
Published in: Dec 2016Publisher: ISBN-13: 9781786465412

Author (1)

author image
Jonathan Peppers

Jonathan Peppers is a Xamarin MVP and lead developer on popular apps and games at Hitcents such as the Hanx Writer (for Tom Hanks) and the Draw a Stickman franchise. Jon has been working with C# for over 10 years working on a wide range of projects at Hitcents. Jon began his career working Self-Checkout software written in WinForms and later migrated to WPF. Over his career, he has worked with many .NET-centric technologies such as ASP.Net WebForms, MVC, Windows Azure, WinRT/UWP, F#, and Unity3D. In recent years, Hitcents has been heavily investing in mobile development with Xamarin, and has development over 50 mobile applications across multiple platforms.
Read more about Jonathan Peppers