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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Chapter 8- Continuing with Intelligent Enemies


Q1. Many AI behaviours can be encoded using...

  • A. Finite State Machine

Q2. States can be created using a...

  • A. Coroutine

Q3. One alternative to a State Machine is...

  • B. Behaviour Tree

Q4. Yield Statements are often used to...

  • A. Pause and Terminate Coroutines

Q5. Line of Sight determines...

  • C. Whether one object can see another

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