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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Player input


The Player object is now created in the scene, configured with both Rigidbody and Collider components. However, this object doesn't respond to player controls. In a twin-stick shooter, the player provides input on two axes and can typically shoot a weapon. This often means that keyboard WASD buttons guide player movements up, down, left, and right. In addition, mouse movement controls the direction in which the player is looking and aiming and the left mouse button typically fires a weapon. This is the control scheme required for our game. To implement this, we'll need to create a PlayerController script file. Right-click on the Scripts folder of the Project panel and create a new C# script file named PlayerController.cs. See Figure 3.16:

Figure 3.16: Creating a player controller C# script file

In the PlayerController.cs script file, the following code (as shown in Code Sample 3.1) should be featured. Comments follow this sample:

//------------------------------
using UnityEngine...
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