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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Summary


Great work! We're really on a roll now, having completed two solid Unity projects. The first project was a coin collection game and the second was a twin-stick shooter. Both are, ultimately, simple games in that they don't rely on advanced mechanics or display sophisticated features. However, even very sophisticated games, when boiled down to their fundamental ingredients, can be found to rest on a similar foundation of essential concepts such as the ones that we've covered so far. That's why our projects are so critical to understanding Unity in a deep way. Next, we'll move on to creating a more 2D-focused game, considering interfaces, sprites, and physics, and lots more!

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