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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Scores and scoring – UI and text objects


Let's move on to the scoring system and, in creating this, we'll create GameController. GameController is simply a script or class that manages all game-wide and overarching behavior. This includes the score because, for this game, the score refers to one single and global number representing the achievements and progress of the player. Before jumping into the implementation, start by creating a simple GUI to display the game score. GUI is an acronym for Graphic User Interface, and this refers to all the 2D graphical elements that sit atop the game window and provide information to the player. To create this, create a new GUI canvas object by selecting GameObject | UI | Canvas from the application menu. See Figure 4.25. More details on GUIs can be found in the next two chapters:

Figure 4.25: Adding a Canvas object to the scene

The Canvas object defines the total surface or area in which the GUI lives, including all buttons, text, and other widgets....

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