You should now have a level complete with geometry and coin objects. Thanks to our newly added Coin.cs script, the coins are both countable and collectible. Even so, the level still poses little or no challenge to the player because there's no way the level can be won or lost. Specifically, there's nothing for the player to achieve. This is why a time limit is important for the game: it defines a win and loss condition. Namely, collecting all coins before the timer expires results in a win condition and failing to achieve this results in a loss condition. Let's get started at creating a timer countdown for the level. To do this, create a new and empty game object by selecting GameObject | Create Empty and rename this LevelTimer. See Figure 2.25:
Argentina
Australia
Austria
Belgium
Brazil
Bulgaria
Canada
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
France
Germany
Great Britain
Greece
Hungary
India
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Russia
Singapore
Slovakia
Slovenia
South Africa
South Korea
Spain
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine
United States