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Unity 2018 By Example - Second Edition

You're reading from  Unity 2018 By Example - Second Edition

Product type Book
Published in Jul 2018
Publisher Packt
ISBN-13 9781788398701
Pages 484 pages
Edition 2nd Edition
Languages

Table of Contents (16) Chapters

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Game design


Let's make a coin collection game. Here, the player should control a character in the first-person mode, and he must wander the level, collecting all coins before a time limit runs out. If the timer runs out, the game is lost. On the other hand, if all coins are collected before the timer expires, the game is won. The first-person controls will use the default WASD keyboard setup, where W moves forward, A and S move left and right, and D walks backward. Head movement is controlled using the mouse, and coins are collected by simply walking into them. See Figure 1.1, featuring the coin collection game in action in the Unity Editor.

The great benefit in making this game is that it demonstrates all the core Unity features together and we don't need to rely on any external software to make assets, such as textures, meshes, and materials:

Figure 1.1: Preparing for a coin collection game (the completed game)

Note

The completed CollectionGame project, as discussed in this chapter and the next, can be found in the book companion files in the Chapter01/CollectionGame folder.

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Unity 2018 By Example - Second Edition
Published in: Jul 2018 Publisher: Packt ISBN-13: 9781788398701
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