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Getting Started with Unity 5

You're reading from  Getting Started with Unity 5

Product type Book
Published in May 2015
Publisher
ISBN-13 9781784398316
Pages 184 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Summary


In this chapter, we covered Unity assets and asset packages. You visited the Unity Asset Store and reviewed what information is available on assets located in the Store. You gained experience downloading and importing assets into your game. You also learned a little about how to create 3D objects using Blender, a free and open-source 3D modeling tool.

In the next chapter, you'll animate the game's characters. The animations will include idle animations for all characters, both human and animal, talk animations for the farmers. Colt, our player-controlled character, will also receive walk and take animations. The take animation will be for the harvesting of corn and water. And, just for fun, we'll give Colt the ability to jump.

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