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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Modulo


Take a look at line 26. The % operator is called modulo. Modulo computes a remainder. The modulo operator provides a way to execute code once in every several iterations of a loop. We are using modulo here to check whether a number variable can be perfectly divided by 2. If the number can be divided, the remainder will be equal to 0, so we will have an even number! Otherwise, the number must be odd.

Coming back to line 14, a method is a substitute for a value and IsEvenMethod is a return type method, returning Boolean value inside if statement. In simpler words, when the value of i is passed to IsEvenNumber, the method returns a true or false value. If the value is true, line 15 will be executed and the message will be printed on the Console window.

Let's test the code. If all goes well, you should see lots of messages printed on the Console window, as follows:

All went very well then! Go ahead and try to experiment with this code. Why not run the loop 1,000 times? Do it! Computers can...

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