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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Creating a designed level


Now let's start creating our level. Open Unity with the project that we started on Let's Make a Game! From Idea to Development or if you prefer, you can import the Unity package for this chapter that already contains all the necessary files to create the level.

Now let's take a look at the sketch that we have done. The first thing that we will be doing is setting up the floor:

As we can see in the preceding image, the floor has a few empty spaces, and that is what we will be replicating in our game. We already have one object in the Game Editor that calls Floor, but it is just a small fragment of the whole floor that we need, so it will be necessary to extend it. First, we need to change Draw Mode from Simple to Tiled, as we can see here:

By doing that, we can see that a warning appears, saying that the Sprite used is not generated with Full Rect:

This appears because we did not set the Sprite image to be tilled and although it is still possible to use that feature...

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