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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Vector3


As you know Unity a bit, have you heard of Vector3 already? If you haven't, I will explain it very briefly. Vector3 represents a 3D vector and a point or direction. The Unity documentation says:

"This structure is used throughout Unity to pass 3D positions and directions around. It also contains functions for doing common vector operations."

Feel free to learn more about Vector3 at : http://docs.unity3d.com/ScriptReference/Vector3.html. If you are not a math master, you will feel confused now. All I want you to remember right now is that Vector3 can be used to store the position of a game object in 3D space. It contains the X, Y, and Z positions in 3D space. That's it! Don't bother yourself with too much information about 3D vectors at this stage; it is a massive subject.

Line 39 is where we are creating a new Vector3 type variable to store the position we will move our level position to in the next few lines.

Note

You can use List<T>.Count to access the current size of the list...

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