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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Where you declare a variable is important


So far, we have learned how to create variables and we have written all of them at the beginning of the script. This is where most of the variables will be written, but it's not the only place where we can write them. You will be declaring and using variables in many places in a script. The variables that I have shown you so far are called member variables. These member variables are the only variables that have the option of being displayed in the Inspector panel or being accessed by other scripts.

Note

Declaring your member variables at the beginning of a class may give you a mental clue that these member variables can be used anywhere in the script.

We will also be creating variables in methods. These variables are called local variables. They are never displayed in the Unity's Inspector panel, nor can they be accessed by other scripts. This brings us to another concept of programming, called variable scope.

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