Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Using triggers


We can easily configure any collider in Unity to work like a trigger. Triggers are very useful. In this case, we will use them to detect whether our character has fallen into a hole. I have already prepared another useful prefab for you, so we won't waste any time setting it up. The steps are as follows:

  1. Import KillTrigger.unitypackage into your project.
  2. Drag the Kill trigger into your project.
  3. Position the KillTrigger game object so the red area is below the ground:

This is all we need on the Scene view. Once Jake drops down from the end of the platform, he will most certainly fall through the red trigger zone. Now, we need to write some code to describe this behavior. It will be a very simple component added to the KillTrigger game object.

Create new a C# script, call it KillTrigger, and write the code so it looks like this:

As you can see, there is nothing complicated here. We use the OnTriggerEnter2D method. It is called automatically by Unity whenever another 2D collider enters...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at ₹800/month. Cancel anytime}