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Learning C# 7 By Developing Games with Unity 2017 - Third Edition

You're reading from  Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Product type Book
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Pages 290 pages
Edition 3rd Edition
Languages

Table of Contents (23) Chapters

Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

How to export and make it playable


Exporting the game isn't only used at the end of the development, as it is crucial to export it multiple times to test the game on the devices where the game will be played.

To export the game we need to go to File Build Settings. A new window will pop up and this is where we can select the platform that we want:

Before clicking the Build button, we need to add the scenes that will appear in the game. To do this, we can simply drag and drop them into the empty area on top, or click the Add Open Scenes button to add the current scene that we are working on. Once we have done that, we can select the options available on the left. For Windows and Mac OS X platforms, we can export it right away, as there is no need for any additional content, but for Android or iOS we need to take a few things into consideration first.

For Android, we need to download SDK and JDK otherwise we can't export. To do this, we need to go to Unity | Preferences, then select the External...

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