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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Author (1)
Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Handling formations


This is a key algorithm for creating flocks or a group of military agents. It is designed to be flexible enough to give you the chance to create your own formations.

The end result from this recipe will be a set of target positions and rotations for each agent in the formation. Then, it is up to you to create the necessary algorithms to move the agent to the previous targets.

Note

We can use the movement algorithms learnt in Chapter 1, Movement, in order to target those positions.

Getting ready

We will need to create three base classes that are the data types to be used by the high-level classes and algorithms. The Location class is very similar to the Steering class and is used to define a target position and rotation given the formation's anchor point and rotation. The SlogAssignment class is a data type to match a list's indices and agents. Finally, the Character class component holds the target Location class.

The following is the code for the Location class:

using UnityEngine...
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Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios