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You're reading from  Unity 5.x Game AI Programming Cookbook

Product typeBook
Published inMar 2016
PublisherPackt
ISBN-139781783553570
Edition1st Edition
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Author (1)
Jorge Palacios
Jorge Palacios
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Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios

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Extending A* for coordination: A*mbush


After learning how to implement A* for path finding, we will now use its power and flexibility to develop some kind of coordinated behavior in order to ambush the player. This algorithm is especially useful when we want a non-expensive solution for the aforementioned problem, and one that is also easy to implement.

This recipe sets the path for every agent to be taken into account when it comes to ambushing a given vertex or point in the graph.

Getting ready

We need a special component for the agents called Lurker. This class will hold the paths that are to be used later in the navigation process.

The following is the code for Lurker:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Lurker : MonoBehaviour
{
    [HideInInspector]
    public List<int> pathIds;
    [HideInInspector]
    public List<GameObject> pathObjs;

    void Awake()
    {
        if (pathIds == null)
            pathIds = new List...
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You have been reading a chapter from
Unity 5.x Game AI Programming Cookbook
Published in: Mar 2016Publisher: PacktISBN-13: 9781783553570

Author (1)

author image
Jorge Palacios

Jorge Palacios is a software and game developer with a BS in computer science and eight years of professional experience. He's been developing games for the last five years in different roles, from tool developer to lead programmer. Mainly focused on artificial intelligence and gameplay programming, he is currently working with Unity and HTML5. He's also a game-programming instructor, speaker, and game-jam organizer.
Read more about Jorge Palacios