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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Displaying information using model/view

Qt includes a model/view framework that maintains separation between the way data are organized and managed and the way that they are presented to the user. In this section, we will learn how to make use of the model/view; in particular, by using the list view to display information and, at the same time, apply our own customization to make it look slick.

How to do it…

Let’s get started by following these steps:

  1. Create a new Qt Quick application project and open up the Assets window in Qt Design Studio. Add six images, home.png, map.png, profile.png, search.png, settings.png, and arrow.png to the project, as follows:
Figure 9.28 – Adding more images to the project

Figure 9.28 – Adding more images to the project

  1. After that, create and open Screen01.ui.qml, as we did in all previous examples. Drag a List View widget from under the Qt Quick – Views category in the Components window and place it onto the canvas. Then...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng