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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Creating a nested animation group

One good example of using a nested animation group is when you have several parallel animation groups and you want to play the groups in sequential order.

How to do it…

Let’s follow these steps to create a nested animation group to play different animation groups in a sequential order:

  1. We will use the UI from the previous example and add a few more buttons to the main window, like so:
Figure 3.4 – We need even more buttons this time around

Figure 3.4 – We need even more buttons this time around

  1. Create all of the animations for the buttons and then create an easing curve and apply it to all of the animations:
    QPropertyAnimation *animation1 = new
    QPropertyAnimation(ui->pushButton, "geometry");
    animation1->setDuration(3000);
    animation1->setStartValue(ui->pushButton->geometry());
    animation1->setEndValue(QRect(50, 50, 100, 50));
    QPropertyAnimation *animation2 = new
    QPropertyAnimation(ui->pushButton_2, "...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng