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Qt 6 C++ GUI Programming Cookbook - Third Edition

You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781805122630
Pages 428 pages
Edition 3rd Edition
Languages
Author (1):
Lee Zhi Eng Lee Zhi Eng
Profile icon Lee Zhi Eng

Table of Contents (17) Chapters

Preface 1. Chapter 1: Look-and-Feel Customization with Qt Designer 2. Chapter 2: Event Handling – Signals and Slots 3. Chapter 3: States and Animations with Qt and QML 4. Chapter 4: QPainter and 2D Graphics 5. Chapter 5: OpenGL Implementation 6. Chapter 6: Transitioning from Qt 5 to Qt 6 7. Chapter 7: Using Network and Managing Large Documents 8. Chapter 8: Threading Basics –Asynchronous Programming 9. Chapter 9: Building a Touch Screen Application with Qt 6 10. Chapter 10: JSON Parsing Made Easy 11. Chapter 11: Conversion Library 12. Chapter 12: Accessing Databases with SQL Driver and Qt 13. Chapter 13: Developing Web Applications Using Qt WebEngine 14. Chapter 14: Performance Optimization 15. Index 16. Other Books You May Enjoy

Changes in QML types

In this chapter, we will learn what changes have been made in Qt 6 compared to Qt 5.

How to do it…

Let’s get started by following these steps:

  1. Create a new Qt Quick Application by going to File | New Project.
  2. Select the Qt 6.2 option for Minimum required Qt version when defining project details.
Figure 6.5 – Select Qt 6.2 as Minimum required Qt version

Figure 6.5 – Select Qt 6.2 as Minimum required Qt version

  1. Once you have created the project, open up main.qml and add these properties to the file:
    import QtQuick
    Window {
        width: 640
        height: 480
        visible: true
        title: qsTr("Hello World")
        property variant myColor: "red"
        property url imageFolder: "/images"
  2. Next, add a Rectangle object to main.qml, as shown in the following:
    Rectangle {
        id: rect
     ...
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