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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Introducing Qt WebEngine

In this example project, we will explore the basic features of the WebEngine module in Qt and try building a simple working web browser. Since Qt 5.6, Qt’s WebKit module has been deprecated and replaced by the WebEngine module, which is based on Google’s Chromium engine.

How to do it…

First, let’s set up our WebEngine project:

  1. At the moment, Qt’s WebEngine module only works with the Visual C++ compiler and not others, such as MinGW or Cygwin. This might change in the future, but it all depends on whether Qt developers want to port it to other compilers or not. Make sure that the Qt version you installed on your computer supports the Visual C++ compiler. You can add the MSVC 2019 64-bit component to your Qt installation using Qt’s maintenance tool. Also, make sure that you have installed the Qt WebEngine component in your Qt version:
Figure 13.1 – Making sure MSVC 2019 and Qt WebEngine are installed

Figure 13.1 – Making sure MSVC 2019...

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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng