Let's consider that we still cannot access the code for the previously declared Point3D
class. We are working on an app, and we discover that it would be nice to access the x
, y
, and z
values of a Point3D
instance with [0]
, [1]
, and [2]
. We can easily add a subscript by extending the Point3D
class.
The following lines use the extension
keyword to a subscript to the existing Point3D
class:
extension Point3D { public subscript(index: Int) -> Int? { switch index { case 0: return x case 1: return y case 2: return z default: return nil } } }
The following lines use the recently added subscript to access the elements of a Point3D
instance:
var point3D7 = Point3D(x: 10, y: 15, z: 4) if let point3D7X = point3D7[0] { print("X or [0]: \(point3D7X)") } if let point3D7Y = point3D7[1] { print("Y or [1]: \(point3D7Y)") } if let point3D7Z = point3D7[2] { print("Z or [2]: \(point3D7Z)") }
The following...