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Object???Oriented Programming with Swift 2

You're reading from  Object???Oriented Programming with Swift 2

Product type Book
Published in Jan 2016
Publisher
ISBN-13 9781785885693
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Gaston C. Hillar Gaston C. Hillar
Profile icon Gaston C. Hillar

Table of Contents (16) Chapters

Object–Oriented Programming with Swift 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Objects from the Real World to Playground 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented Programming and Functional Programming 8. Extending and Building Object-Oriented Code Exercise Answers Index

Working with object-oriented code in apps


So far, we created and extended classes in the Playground. In fact, we could execute the same sample code in the Swift REPL. The Swift REPL is a read-eval-print loop, also known as an interactive language shell, where we can enter expressions or pieces of code, make Swift evaluate them, and prints the results.

Now, we will create a simple iOS app based on the Single View Application template with Xcode. We will recognize the usage of object-oriented code included in the template—that is, before we add components and code to the app. Then, we will take advantage of the GameRepository class we created in the previous chapter and use it to populate a UI element.

Navigate to File | New | Project… in Xcode. Then, navigate to iOS | Application on the left-hand side of the Choose a template for your new project dialog box. Select Single View Application on the right-hand side and click on Next, as shown in the following screenshot:

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