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Object???Oriented Programming with Swift 2

You're reading from  Object???Oriented Programming with Swift 2

Product type Book
Published in Jan 2016
Publisher
ISBN-13 9781785885693
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Gaston C. Hillar Gaston C. Hillar
Profile icon Gaston C. Hillar

Table of Contents (16) Chapters

Object–Oriented Programming with Swift 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Objects from the Real World to Playground 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented Programming and Functional Programming 8. Extending and Building Object-Oriented Code Exercise Answers Index

Declaring protocols


Now, it is time to code the protocols in Swift. We will code the following five protocols:

  • ComicCharacter

  • GameCharacter

  • Alien

  • Wizard

  • Knight

The following UML diagram shows the five protocols that we will code in Swift with their required properties and methods included in the diagram:

The following lines show the code for the ComicCharacter protocol. The public modifier followed by the protocol keyword and the protocol name, ComicCharacter, composes the protocol declaration. As it happens with class declarations, the protocol body is enclosed in curly brackets ({}):

public protocol ComicCharacter {
    var nickName: String { get set }

    func drawSpeechBalloon(message: String)
    func drawSpeechBalloon(destination: ComicCharacter, message: String)
    func drawThoughtBalloon(message: String)
}

The protocols declare a nickName read/write String stored property requirement, a drawSpeechBaloon method requirement overloaded twice, and a drawThoughtBalloon method requirement...

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