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Object???Oriented Programming with Swift 2

You're reading from  Object???Oriented Programming with Swift 2

Product type Book
Published in Jan 2016
Publisher
ISBN-13 9781785885693
Pages 332 pages
Edition 1st Edition
Languages
Author (1):
Gaston C. Hillar Gaston C. Hillar
Profile icon Gaston C. Hillar

Table of Contents (16) Chapters

Object–Oriented Programming with Swift 2
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Objects from the Real World to Playground 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented Programming and Functional Programming 8. Extending and Building Object-Oriented Code Exercise Answers Index

Understanding inheritance


When a class inherits from another class, it inherits all the elements that compose the parent class, which is also known as a superclass. The class that inherits the elements is known as a subclass. For example, the Mammal subclass inherits all the properties, instance fields or instance attributes, and class fields or class attributes defined in the Animal superclass.

The Animal abstract class is the baseline for our class hierarchy. We say that it is an abstract class because we shouldn't create instances of the Animal class; instead, we must create instances of the specific subclasses of Animal. However, we must take into account that Swift doesn't allow us to declare a class as an abstract class.

We require each Animal to specify its age, so we will have to specify the age when we create any Animal—that is, any instance of any Animal subclass. The class will define an age property and display a message whenever an animal is created. The class defines three type...

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