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You're reading from  Unity 2022 Mobile Game Development - Third Edition

Product typeBook
Published inJun 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781804613726
Edition3rd Edition
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Author (1)
John P. Doran
John P. Doran
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John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
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What this book covers

Chapter 1, Building Your Game, introduces the basics of Unity game development by creating a simple project that will be modified throughout the book to incorporate mobile-specific features.

Chapter 2, Project Setup for Android and iOS Development, explains the process of configuring your development environment for deploying your game to both Android and iOS mobile devices.

Chapter 3, Mobile Input/Touch Controls, teaches you the fundamentals of mobile input, covering touch and gesture recognition, using the accelerometer, and accessing device information through the Touch class.

Chapter 4, Resolution-Independent UI, focuses on how to build resolution-independent UI elements, which are useful for all game projects that utilize different aspect ratios and resolutions.

Chapter 5, Advanced Mobile UI, builds upon the knowledge from the previous chapter, expanding to include mobile-specific aspects of working on a UI, such as requiring on-screen controls and adapting the UI to fit devices with notches.

Chapter 6, Implementing In-App Purchases, explains how to integrate Unity’s IAP system into our project, including the creation of both consumable and non-consumable IAPs.

Chapter 7, Advertising Using Unity Ads, covers the integration of Unity’s ad framework into our project and explores the creation of both simple and complex advertisements.

Chapter 8, Integrating Social Media into Our Project, shows how to integrate social media into your game by incorporating features such as sharing high scores on Twitter and using the Facebook SDK to log in and display a player’s name and profile picture.

Chapter 9, Keeping Players Involved with Notifications, demonstrates the integration of notifications into your game, including their setup, creating basic notifications, and customizing how they are presented.

Chapter 10, Using Unity Analytics, covers integrating Unity’s analytics tools into your game, including tracking custom events and using remote settings to modify gameplay without requiring players to redownload the game.

Chapter 11, Remote Config, will show just how easy it is to set up Unity’s Remote Config system, and how we can utilize it for a simple example by changing the difficulty of our game by changing the speed at which the player moves.

Chapter 12, Improving Game Feel, introduces the concept of “game feel” in game design and explores how to integrate tweening animations, materials, postprocessing effects, and particle effects to enhance the player experience.

Chapter 13, Building a Release Copy of Our Game, walks you through the steps required to build a release copy of your game for both iOS and Android devices.

Chapter 14, Submitting Games to App Stores, provides tips and tricks for submitting your game to the Google Play and iOS app stores.

Chapter 15, Augmented Reality, covers the process of adding AR to your game, including the setup, installation, and configuration of ARCore, ARKit, and AR Foundation, detecting surfaces in the real world, and interacting with the environment through spawning objects.

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Unity 2022 Mobile Game Development - Third Edition
Published in: Jun 2023Publisher: PacktISBN-13: 9781804613726

Author (1)

author image
John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Read more about John P. Doran