Reader small image

You're reading from  Unity 2022 Mobile Game Development - Third Edition

Product typeBook
Published inJun 2023
Reading LevelIntermediate
PublisherPackt
ISBN-139781804613726
Edition3rd Edition
Languages
Tools
Right arrow
Author (1)
John P. Doran
John P. Doran
author image
John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Read more about John P. Doran

Right arrow

Adding particle effects

Typically used for effects that are natural or organic, such as fire, smoke, and sparks, particle systems create objects that are designed to be as low cost as possible, called particles. Due to this, we can spawn many of the particles at once with a minimal performance cost. One of the easiest types of particle systems to create is a trail to follow our player, so let’s add one of those now using the following steps:

  1. Select Player in the Hierarchy window, and then right-click and select Effects | Particle System.

This will make this system a child of the player, which will be good for what we are going to do.

  1. In the Particle System component, change Start Speed to 0 and Simulation Space to World. Then, change Start Color to a color that stands out, such as purple.
  2. Open up the Shape section by clicking on it. Change Shape to Sphere and set Radius to 0 (it will automatically change to 0.0001).

This is a step in the right...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Unity 2022 Mobile Game Development - Third Edition
Published in: Jun 2023Publisher: PacktISBN-13: 9781804613726

Author (1)

author image
John P. Doran

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.
Read more about John P. Doran