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You're reading from  Sculpting in ZBrush Made Simple

Product typeBook
Published inMar 2024
Reading LevelN/a
PublisherPackt
ISBN-139781803235769
Edition1st Edition
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Author (1)
Lukas Kutschera
Lukas Kutschera
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Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera

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Creating simple costume pieces using the ZModeler brush and primitive shapes

The ZModeler brush is one of Zbrush’s best tools for creating and modifying simple shapes and creating clean meshes. Here, you can see the many parts of the costume that were created with the help of ZModeler:

Figure 9.1 – Parts created with the ZModeler brush

Figure 9.1 – Parts created with the ZModeler brush

In this section, you’ll learn about the creation process behind each of the pieces, with a focus on how the ZModeler brush is used.

Skirt and hip cloth

Clothes and fabrics are an important element in most character designs. Software such as Marvelous Designer can simulate fabric, which is great for creating realistic cloth wrinkles and folds, but ZBrush offers more control and precision, making it a useful tool for many clothing pieces.

Skirt

When you are thinking about how to make a certain object, it can help to break it down into simple shapes. In this case, the skirt is shaped roughly...

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Sculpting in ZBrush Made Simple
Published in: Mar 2024Publisher: PacktISBN-13: 9781803235769

Author (1)

author image
Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera