Reader small image

You're reading from  Sculpting in ZBrush Made Simple

Product typeBook
Published inMar 2024
Reading LevelN/a
PublisherPackt
ISBN-139781803235769
Edition1st Edition
Languages
Right arrow
Author (1)
Lukas Kutschera
Lukas Kutschera
author image
Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera

Right arrow

Summary

Well done on finishing this chapter – it was probably the most information-dense and challenging one so far!

This chapter began with collecting various anatomy reference materials, including athlete pictures, the 8-head figure chart, and an écorché model to help create a more realistic sculpture. You learned about the importance of the skeleton, which you used alongside ZBrushs Nickz base mesh to establish an anatomically accurate starting point.

After that, you explored and sculpted many of the large, superficial muscles of the human body, and learned how they affect the appearance and shape of different body parts in the process. Next, you posed the body in a new way, making it more dynamic and engaging. This new pose, along with additional sculpting, added much-needed asymmetry to the model, increasing its realism and design quality.

Creating a well-sculpted human is one of the most challenging tasks for 3D modelers and ZBrush artists, so you can...

lock icon
The rest of the page is locked
Previous PageNext Chapter
You have been reading a chapter from
Sculpting in ZBrush Made Simple
Published in: Mar 2024Publisher: PacktISBN-13: 9781803235769

Author (1)

author image
Lukas Kutschera

Lukas Kutschera is a 3D artist known for his digitally sculpted characters and creatures for high-end clients in the VFX, Games, and Collectibles industries. These clients include Platige Image, Pixomondo, Hot Toys, and many more. He has also earned recognition for his contributions to the Golden Globe-winning TV show House of the Dragon, where he sculpted the shows' largest dragon, Vhagar. Lukas' interest and expertise in anatomy is evident in his personal artwork, featuring digitally sculpted anatomy studies and portraits. Besides his professional work, he inspires and educates future sculptors by sharing his knowledge and techniques with his following on YouTube and Instagram.
Read more about Lukas Kutschera