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Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci

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Selecting the units

There is one more change we need to apply to the project, but this time, we are going to edit an asset from the ThirdParty folder. You probably noticed that both the warrior spawned and the wizard in the UI have an animation that cycles through different states continuously. This is because the Animator of both 3D models was set up like that to showcase the possible animation states. We want to have better control over the animations, so now we are going to remove the transitions between the animation states:

  1. Open the Animator view by clicking on Window | Animation | Animator.
  2. In the Project view, search for FootmanHP and click on the Prefab, you will notice that the Animator view will display the animation states attached to this model.
  3. In the Animator view, click on the white arrows connecting the states and press the Delete key on your keyboard to remove that connection. Do that for all white arrows and save the changes by pressing Ctrl + S (Command...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci