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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Summary

This was a very fun chapter – well done for finishing it! We added more features that are fundamental to RTS games, and we have almost reached the point where we have a solid gameplay experience with many challenges for the player.

In this chapter, we learned how to create and set up groups of enemies, and how to add them to the map using configurable spawn points. An enemy group is a very powerful and flexible solution to rapidly add or reuse enemies on the map, and we are going to use it extensively as we progress toward the end of the book.

We also learned how to add the Fog of War, a must-have feature present in any RTS game that has a map covered by fog to make the player explore areas by sending units. Our fog nicely clears once the player moves the camera and the selected units to any area of the map, revealing enemies hidden and waiting to attack the units. Our enemies have gotten a bit smart and challenging now that we have learned how to implement the...

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