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You're reading from  UX Design for Mobile

Product typeBook
Published inJul 2017
PublisherPackt
ISBN-139781787283428
Edition1st Edition
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Authors (2):
Pablo Perea
Pablo Perea
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Pablo Perea

Pablo Perea has been working as a designer for many years, mainly focusing on user experience, user interface, and mobile and web design for companies such us Embarcadero Technologies. His daily work includes researching, prototyping, designing, and testing new ideas and solutions. He graduated in computer engineering and has a deep knowledge and understanding of different programming languages. As a devotee of technology, he is always learning and investigating new working fields and methods. He is an adaptable and flexible person who welcomes change and loves meeting new cultures and teams.
Read more about Pablo Perea

Pau Giner
Pau Giner
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Pau Giner

Pau Giner is a designer. He likes exploring and prototyping new ideas, and always has a pen to hand. As part of the design team at the Wikimedia Foundation, he has been designing for Wikipedia and other open projects to ensure that millions of users can easily access the sum of all human knowledge. His design work has explored new ways to contribute, from translating Wikipedia articles to reviewing content with the help of artificial intelligence. He has organized several design workshops, he got a PhD from the Universitat Politècnica de València for his research on mobile workflows, and he has also published a number of short stories.
Read more about Pau Giner

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Understanding Framer.js

We are going to explain the main elements and concepts that you will need to start prototyping with Framer.

For further information, or as a reference guide, we recommend you to read the documentation offered by Framer Studio at https://framer.com/docs/.

Framer comes with a set of predefined elements that will help you create your prototypes. Framer.js provides several basic building blocks to build the structure of your prototype and help you control the events and actions you need to describe its behavior. Following the order of the official documentation those elements are the Layers that will be the base of our prototype, the Animations that allow us to move and change properties of our layers, the Events that will help us to make our prototype interactive, and the States that help us to create different states of our layers and change among them. We...

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UX Design for Mobile
Published in: Jul 2017Publisher: PacktISBN-13: 9781787283428

Authors (2)

author image
Pablo Perea

Pablo Perea has been working as a designer for many years, mainly focusing on user experience, user interface, and mobile and web design for companies such us Embarcadero Technologies. His daily work includes researching, prototyping, designing, and testing new ideas and solutions. He graduated in computer engineering and has a deep knowledge and understanding of different programming languages. As a devotee of technology, he is always learning and investigating new working fields and methods. He is an adaptable and flexible person who welcomes change and loves meeting new cultures and teams.
Read more about Pablo Perea

author image
Pau Giner

Pau Giner is a designer. He likes exploring and prototyping new ideas, and always has a pen to hand. As part of the design team at the Wikimedia Foundation, he has been designing for Wikipedia and other open projects to ensure that millions of users can easily access the sum of all human knowledge. His design work has explored new ways to contribute, from translating Wikipedia articles to reviewing content with the help of artificial intelligence. He has organized several design workshops, he got a PhD from the Universitat Politècnica de València for his research on mobile workflows, and he has also published a number of short stories.
Read more about Pau Giner