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RubyMotion iOS Development Essentials

You're reading from  RubyMotion iOS Development Essentials

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781849695220
Pages 262 pages
Edition 1st Edition
Languages

Table of Contents (19) Chapters

RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Ready for RubyMotion 2. Instant Gratification – Your First Application 3. Evolution – From Objective-C to RubyMotion 4. Mastering MVC Paradigm 5. User Interface – Cosmetics for Your App 6. Device Capability – Power Unleashed 7. Interface Builder and WebView – More Goodies! 8. Testing – Let's Fail Gracefully 9. Creating a Game 10. Getting Ready for the App Store 11. Extending RubyMotion Index

Camera – smile please!


The camera is probably the most widely used feature of an iOS device. In this section, we will cover the most frequently used Camera events by creating an application that will allow us to take a picture using the Camera device and to select a picture from the Gallery.

An iPhone implements image selection through a picker that allows us to get images from different sources, such as Camera Roll or Photo Library. The UIImagePickerController class provides basic, customizable user interfaces (UIs) for taking pictures and videos, also providing the user with some simple editing capabilities for newly captured media.

The role and appearance of a UIImagePickerController class depends on the value of sourceType assigned to it. There are three ways to choose the source of an image, as follows:

  • Choose from Camera:

    imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
    
  • Choose from any folder in Gallery:

    imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary...
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