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RubyMotion iOS Development Essentials

You're reading from  RubyMotion iOS Development Essentials

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781849695220
Pages 262 pages
Edition 1st Edition
Languages

Table of Contents (19) Chapters

RubyMotion iOS Development Essentials
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Ready for RubyMotion 2. Instant Gratification – Your First Application 3. Evolution – From Objective-C to RubyMotion 4. Mastering MVC Paradigm 5. User Interface – Cosmetics for Your App 6. Device Capability – Power Unleashed 7. Interface Builder and WebView – More Goodies! 8. Testing – Let's Fail Gracefully 9. Creating a Game 10. Getting Ready for the App Store 11. Extending RubyMotion Index

Basic UI elements


In the previous section, we learned about bars, which play a pivotal role in creating the application view, primarily in the header and footer section of the screen. In this section, we will learn about other user interface elements essential for creating an interactive view. We will not discuss all the UI elements, however, as there are too many of them; we will examine only those that are used most frequently.

Label

A label displays a read-only text view and is used to display information. With the iOS SDK, we make use of the UILabel class to generate labels on screen. The UILabel class has many properties for customizing a label. In the following example, we will use a few of these properties to make our own customized label:

  1. First, update the tab1_controller.rb file with following code inside the app folder:

      def viewDidLoad
           view.backgroundColor = UIColor.scrollViewTexturedBackgroundColor
           setupNavigationBar
           add_form_elements
       end
  2. Next, add the add_form_elements...

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